It makes the camera rotate based on the direction of the car's movement. They are really only useful when playing on a gamepad.Įxaggerate yaw is actually an in-game camera setting. Speed sensitivity will change the wheel's sensitivity based on the speed of the car. This includes a Soft Lock, so you won't be able to turn past the maximum rotation angle for the car you are driving. Range set by vehicle tells the game to automatically set the wheel rotation based on the real world car data. Max wheel angle mode set to Automatic tells the game to get the maximum wheel rotation from the device driver. Rotation limit mode tells the game how to control the wheel's maximum rotation. In Options > Calibrate Controls > Steering Settings: Setting Most other simulators call this the "Invert Force Feedback" setting. You can find the exact value for your wheel by using the WheelCheck program and running the Min Force test.įorce feedback direction needs to be set to Negative for these wheels. Minimum steering torque tells the game to amplify the very weak forces to a point where it can actually be felt in the wheel. You can use the FFB Meter described below to determine if the force feedback is clipping or not. 80% is a good starting value, but feel free to adjust this higher or lower depending on the car and track combo. For most tracks, you should be able to run this at 0.Ĭar specific multiplier controls the overall strength of the wheel on a per-car basis. If this happens, you can raise the FFB Smoothing to alleviate the vibration (2 or 3 is usually enough). However, rough track surfaces can cause the wheel to vibrate to the point of distraction. Ideally, this is best left at 0 as it will give the most information through the wheel. Smoothing is largely dependent on the track and how you have your wheel mounted. rFactor 2 Settings In Options > Calibrate Controls > Force Feedback Settings: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. As a general rule, I leave these at 100% since there are some games that require them.īOOST should always be turned off. Spring and Damper are not used by rFactor 2. RFactor 2 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel. Jump To: Thrustmaster Settings | rFactor 2 Settings | FFB Meter In this guide, I will show you how to fix this as well as discuss what the few force feedback options do in the game. One issue with rFactor 2 is that it lacks an on-screen FFB meter to see if the forces are clipping or not. That is a remarkable achievement and it speaks to the quality of the simulation that this is possible. There are some small tweaks we can do to make it even better, but you could actually play just fine without touching a single setting. Right out of the box, it works without issue. Amazingly, that is not the case with rFactor 2. When using the Thrustmaster TMX and T150, most games require significant adjustments to the force feedback settings to make the games play well. You can feel everything about the track and grip level of the car in a very natural, realistic way. I had heard good things about it, but I was still shocked at how good it really was. RFactor 2 has perhaps the best force feedback system in any simulator I have played. Best rFactor 2 Settings for Thrustmaster TMX / T150 J| Filed under: Thrustmaster
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